"It would've been easy for us to just build on Civilization IV, but we really wanted to open up the audience. "We spent a lot of time on the Civilization V vanilla game, keeping new players very much in mind," was Shirk's reply. Two expansions into Civilization V, I wondered: what was Firaxis doing to make it easy for new players to start on a game that was getting better with each iteration? So, I decide to get on the phone with Civilization V: Brave New World lead designer Ed Beach and Civilization senior producer Dennis Shirk to ask them that question. Every time I heard about a new system, even the task of just starting seemed daunting. That same aspiration was revived with Gods & Kings, but the follow-through never happened. When Civilization V came out, I had the aspiration of spending that same time with a brand-new game. ![]() ![]() ![]() Back when I had more time, I was an avid Civilization player, staying up late into the night making trades, conquering Civs, and advancing my tech tree. I've purchased every version of Civilization V up until this point, but I have yet to actually install and play any of them.
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